New show this week!

•April 28, 2009 • 1 Comment

From the Arthole Blog:

Arthole Radio returns this month with an exciting line-up of music, chat and very special guests.

Tune in from 1pm Second Life time
(1pm US-PDT / 9pm UK-BST / 4pm US-EDT)

Arahan Claveau has asked a number of Second Life artists to select a favourite piece of music, the artists themselves will introduce each track and talk about what inspired their choices. Guests include AM Radio, Adam Ramona, AngryBeth Shortbread, DanCoyote Antonelli, Dekka Raymaker, Dizzy Banjo, Douglas Story, Gore Suntzu, Klink Epsilon, Misprint Thursday, Nebulosus Severine, Oberon Onmura, Penumbra Carter, Sabine Stonebender, Selavy Oh, Tanith Catteneo, Tuna Oddfellow and Juria Yoshikawa.

Nebulosus Severine will discuss some of her recent art findings both on the web and in Second Life, interspersed with a selection of her current favourite tunes.

Amy Freelunch’s show will feature a conversation with Jeff Edwards discussing his graduate thesis for the Masters in Art Criticism & Writing program at the School of Visual Arts. There will also be a short lecture given on German artist Gerhard Richter’s Baader-Meinhof series of paintings, delivered by a robot.

To listen to the live broadcast copy and paste this link into your media player: http://slan13.ipr365.com:10320
(e.g. in Windows Media Player press CTRL+U or in iTunes CMD+U)

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Download PDF here

*after the live broadcast recordings of the shows will be available in the archives.

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What’s more: my show features a contest this month! Yes! It’s your opportunity to win a very special prize, even if I’m not sure what that prize is. Tune in to hear my frazzled, hurried voice describe the details during my show.

Also, I am bringing my computer to the shop next week to get fixed. Between that and the semester ending, I ought to be out of my Second Life exile and a little back to what I’d like to be doing… talking about SL art. May should be a fun month.

Selavy Oh interview!

•February 24, 2009 • 1 Comment

This month’s Arthole broadcast of the Amy Freelunch Hour contains a lengthy conversation between me and Selavy Oh. The interview started in November and sort of trailed over to just last weekend! In it, Selavy talks a lot about this idea of embodiment of one’s avatar, the relationship of SL art to the history of art, and (am I too corny in saying this?) much, much more!

But don’t just tune in to my show… check out Arahan and Nebulousus’s shows as well. Here is the schedule for Wednesday, Feb 25:
Arahan Claveau: 9pm UK/GMT (4pm EST/1pm PST)
Amy Freelunch: 10.30pm UK/GMT (5.30pm EST/2.30pm PST)

-INTERMISSION-

Nebulosus Severine: 9pm US/EST (6pm PST/2am UK/GMT)
Amy Freelunch: 10.30pm US/EST (7.30pm PST/3.30 am UK/GMT)

Copy and paste this link into your streaming media player:
http://slan13.ipr365.com:10320
(e.g. in Windows Media Player press CTRL+U, and then paste the URL of the live stream in the ‘Open’ box).

Show archives here.

Camp and SL

•January 9, 2009 • 2 Comments

My very many apologies for dragging my feet on this – never meant it to take so long. But without further ado, here is Camp and SL, part three of the “Kitsch and SL” series.

If pinning down a definition of kitsch seems difficult, try camp – it’s made even tougher by so little being written about the subject that tries to lay out a definition. Kitsch fans have the Kulka book to refer to for what is probably as close of a definition as we will get and he does a great job at naming a few qualities which together add up to kitsch. But those wondering what camp is have to contend with Susan Sontag’s 1964 essay Notes on Camp, which lays out no less than fifty-eight criteria (“jottings,” the author calls them) for what she is discussing. Bringing in references from art, design, popular culture, literature, and architecture, it’s completely possible the reader may wind up with a slightly more confused picture of what camp is at the conclusion of the essay than when she first started.

But before we go any further, it might be helpful to consider what sort of relationship do kitsch and camp have, and what we can say about camp having (maybe) gotten a grasp on kitsch. I’m going out on a limb here, but from my reading of Sontag and others, I would suggest that an artist knowingly appropriating kitsch from the larger culture is inevitably participating in camp; and that camp has a sense of self-consciousness to it, which is to say that the artist knows exactly what he or she is doing by incorporating this kind of taste (Sontag quotes Wilde several times, my favorite being: “To be natural is such a very difficult pose to keep up” from An Ideal Husband).

The creator of true kitsch and the true audience of (true) kitsch (in this case I’m talking about something like Thomas Kincade) must be joined by the desire to have a universal experience – to “be moved, together with all mankind” as Kulka quotes. The creator of a work of camp is pitching to a much smaller audience. It is to an audience that understands that the drag queen might look like an ugly man stuffed into a woman’s dress, but understands also that there is beauty in that. The drag queen fools no one – no one looking at her believes for a moment that she is a woman. But a sympathetic audience’s eyes are trained to see simultaneously the ugly man as well as the glitter and the falsies, to see the drag queen’s humanity and individuality as well as her artifice.

But here are a few of those jottings that I’ll relate to the piece we’re discussing, which is Ichibot and Arahan’s Beyond Human, which was recently installed at BiW, as well as the experience of being in SL as a whole.

10. Camp sees everything in quotation marks. It’s not a lamp, but a “lamp”; not a woman, but a “woman.” To perceive Camp in objects and persons is to understand Being-as-Playing-a-Role. It is the farthest extension, in sensibility, of the metaphor of life as theater.
>This can be said of all of Second Life. But what artists like I/A do by knowingly incorporating kitschy objects and references into their work is turn the mirror back on the world it’s in.

Take for example the entire snow-globe environment that is used as a framing device for this piece:
arahanichibotarticle

We all know that the snow that falls in SL is “fake” – it isn’t actual snow but rather pixels on a screen. But what we have here is an exaggeration of that – it’s not even realistic-looking (even by SL standards) snow that sticks to the ground; it refers to a toy that encases inside itself a fake environment that you can hold in your hand. Placing a snowglobe in SL is like placing a pink flamingo on your lawn – you’re not fooling anyone into thinking it’s somehow a real thing. So the piece begins by being entirely in quotation marks, from the moment you enter it.

23. In naïve, or pure, Camp, the essential element is seriousness, a seriousness that fails. Of course, not all seriousness that fails can be redeemed as Camp. Only that which has the proper mixture of the exaggerated, the fantastic, the passionate, and the naïve.

Quotes are scattered throughout the piece, which seem to refer to some sort of religious text. The use of these passages points to the piece having a beating heart – there is an actual message the artists are getting at, even if it’s obscure. The language of religious dogma which tends to be “exaggerated… fantastic… passionate… naïve” fits perfectly into an overall vocabulary of camp – and the artist’s appropriation of it is their bid for seriousness. You can’t help but be struck by the how genuine the quotes sound, even if you know deep down that they refer to something the artists find insidious.

arahanichibotarticle21

26. Camp is art that proposes itself seriously, but cannot be taken altogether seriously because it is “too much.”

How else to approach a subject like religion other than to do so in a way that is “too much”? A piece created to be against organized religion that has been placed in a Chelsea gallery speaks to an audience that probably already is anti-organized-religion – honestly, what would the point be? But here, but putting this work that is “too much” into SL, we are also reminded of how pretty much everything in SL is “too much.”

34. Camp taste turns its back on the good-bad axis of ordinary aesthetic judgment. Camp doesn’t reverse things. It doesn’t argue that the good is bad, or the bad is good. What it does is to offer for art (and life) a different — a supplementary — set of standards.

I suggest that placing in this snowglobe such a variety of objects – happy flowers, melting bodies, a rainbow, the back of a naked man – the artists have leveled the meaning attributed to the individual items and makes us reconsider them in light of one another.

35. Ordinarily we value a work of art because of the seriousness and dignity of what it achieves. We value it because it succeeds – in being what it is and, presumably, in fulfilling the intention that lies behind it. We assume a proper, that is to say, straightforward relation between intention and performance. By such standards, we appraise The Iliad, Aristophanes’ plays, The Art of the Fugue, Middlemarch, the paintings of Rembrandt, Chartres, the poetry of Donne, The Divine Comedy, Beethoven’s quartets, and – among people – Socrates, Jesus, St. Francis, Napoleon, Savonarola. In short, the pantheon of high culture: truth, beauty, and seriousness.

This work points to truth, beauty, and seriousness, while flaunting all those things – it’s aware of all those things, but in the end tells them to fuck off. By placing them in this environment so filled with artifice, the artists are taunting you to take them seriously… when they know you really can’t.

36. But there are other creative sensibilities besides the seriousness (both tragic and comic) of high culture and of the high style of evaluating people. And one cheats oneself, as a human being, if one has respect only for the style of high culture, whatever else one may do or feel on the sly.

For instance, there is the kind of seriousness whose trademark is anguish, cruelty, derangement. Here we do accept a disparity between intention and result. I am speaking, obviously, of a style of personal existence as well as of a style in art; but the examples had best come from art. Think of Bosch, Sade, Rimbaud, Jarry, Kafka, Artaud, think of most of the important works of art of the 20th century, that is, art whose goal is not that of creating harmonies but of overstraining the medium and introducing more and more violent, and unresolvable, subject-matter. This sensibility also insists on the principle that an oeuvre in the old sense (again, in art, but also in life) is not possible. Only “fragments” are possible. . . . Clearly, different standards apply here than to traditional high culture. Something is good not because it is achieved, but because another kind of truth about the human situation, another experience of what it is to be human – in short, another valid sensibility — is being revealed.

And third among the great creative sensibilities is Camp: the sensibility of failed seriousness, of the theatricalization of experience. Camp refuses both the harmonies of traditional seriousness, and the risks of fully identifying with extreme states of feeling.

arahanichibotarticle3

Again, I refer to the snowglobe as the ultimate fake environment, and would like to add to that the rainbow that is projected off of the large, white (serious!) cross. The experience of walking through it is at the same time both lowered and raised to the experience of the theatrical. Walking around it, you are acutely aware that you are in the middle of a set – as if it were a set for a play or movie, and yet there is something so off about it, that it makes you veer between being moved by it and being totally removed.

43. The traditional means for going beyond straight seriousness – irony, satire – seem feeble today, inadequate to the culturally oversaturated medium in which contemporary sensibility is schooled. Camp introduces a new standard: artifice as an ideal, theatricality.

44. Camp proposes a comic vision of the world. But not a bitter or polemical comedy. If tragedy is an experience of hyperinvolvement, comedy is an experience of underinvolvement, of detachment.

What got me most about the critiques of this piece is that its sense of humor was ignored – I mean, my god, you have fetal bugs, naked men, rainbows, crosses, dollar signs falling from the sky, religious quotes, and possibly the fakest sun I have ever seen beaming down on you as you walk through it all. And what I most like about this work (and I think this brings us right back to camp) is how it refers to the futility of its being – it dares to ask the question, So what if two guys make a piece attacking organized religion in SL? and to hear the answer, which is Absolutely nothing at all.

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Ok, that’s what I’ve got – ultimately, I feel as though I rushed this last part of the articles, but so it goes. I look forward to hearing what you have to say.

Just then, my life exploded.

•January 6, 2009 • 7 Comments

What happens when installing a museum show and the deadline for a paid writing gig collide?

You lose all sight of your SL art blog. Radio show too.

Sorry guys… lemme get through the next couple of days dealing with RL shit and I will be back to talking camp and SL and other related things. But for now, all I can do is tread water with all the things that are ripping me in ten million different directions.

Stay tuned.

Benefit auction

•December 30, 2008 • Leave a Comment
Heya – this is from Gary Kohime, who asked me to pass on this info to you about a benefit he is involved with…

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As announced in last weeks post on “This Week’s Great Events In SL” for the American Cancer Society special benefit called Raina’s Gift. I have started a 2nd Auction due to the number of great contributions from many of the top creators in SL. Such as, Aloah Oh, Elros Tuominen, Glyph Graves, Sasun Steinbeck, AM Radio, Damanios Thetan and many more.

The auction will be different this time in that its an auction by proxy, so everyone can bid, and need not be present to win at the awards ceremony and dance event.
Furthermore, you can “Preview” and “Bid” at the beautiful, and thought provoking sim of AM Radio’s Welsh Lakes, here>>> Welsh Lakes sim

Bid Awards/Dance Event Date: January 3, 2009
Time: 1-3 PM SLT
Location: SS Galaxy, Zodiac Ballroom here>> Zodiac Ballroom

Dress: Formal

All Auction Details can be obtained at the Preview area at Welsh Lakes, or from posters that are being distributed across the grid.

Kitsch and SL, part two

•December 29, 2008 • 3 Comments

In part one of all this, I sought to make the point that SL is inherently a kitsch environment, on the order of Disneyland or the like, and that this is something that the SL artist must work either against or toward, depending on their preference and ideology.

So, just to start somewhere, how does the SL artist, immersed in a world saturated with kitsch, create a work of art that is not kitsch?

There are many different strategies. One that I would point out is the use of the personal, or as Kulka states in the afore quoted passage, “Kitsch does not work on individual idiosyncrasies. It breeds on universal images, the emotional charge of which appeals to everyone” – meaning, when a work of art refers to a specific experience (often times, one that has happened to the artist), it cannot be kitsch; and that kitsch traffics in the (assumed) universal rather than the individualistic.

Compare for example the difference between two non-art builds: The UC Davis Schizophrenia Simulator and Virtual Darfur. In the widely lauded UC Davis project, your avatar is lead through a variety of scenarios where you get to “experience” what it’s like to be schizophrenic – by viewing the project through mouselook, you see in a “first person” kind of view what it’s like to have words rearrange themselves on posters or books, and you “hear” through the speakers of your computer the voices of strangers conspiring against you. This build personalizes the experience – it makes it happen to you – as much as a medium like SL can.

On the other hand is Virtual Darfur, in which visitors can wander through a camp made to resemble one that houses refuges in that area. Wordy signage explains the situation and tents and other images attempt to capture it, but this is an exact situation where the third person default camera angle of SL falls completely flat – somehow, seeing a fake representation of myself meandering around an utterly fake representation of the horrors of war (with all the malnutrition, rape, horror, terror, fear, life, and death removed from it) only heightens the artificiality of the environment I’m in. It doesn’t do what it sets out to do, which is somehow to make the experience of the refugee camp survivors more real. As a result, Virtual Darfur, while attempting to teach a valuable lesson, succumbs to the overwhelming environment of kitsch that pervades SL.

The difference between these two pieces is that the UC Davis work presents you with a situation that is relatively neutral – it doesn’t set out to say, “Schizophrenia is bad,” rather it shows you what the disease is like and allows you to draw your own conclusions. Virtual Darfur, meanwhile, is much more lazy – as you participate in it, you are lead to one conclusion and one conclusion only (“The situation in Darfur is bad”), with any other questions or ideas generated by the work silenced or cast as being heartless.

To return the argument to SL art in particular, I’d like to discuss two artists whose work incorporates sentiment, representation, and strong emotions. These traits put them dangerously close to the category of kitsch, but both artists avoid falling into that trap.

First piece:
Nebulosus Severine: Sorry Dad, 2008, previously installed at BiW (photo courtesy Klink Epsilon)
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Second piece:
AM Radio: The Quiet, 2007; Princeton sim

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Few photos seem to exist of Nebulosus’s work, but to describe it briefly: Your avatar is transported to a tunnel-like container in the sky; within the claustrophobic space, you encounter a variety of objects – text discussing the artist’s relationship with her father, family photographs, recreations of old toys, etc. In AM’s work, a small cottage is situated in the middle of a snowy field; the cottage is filled with a collection of strange personal objects (an old-fashioned pump-operated sink, a strange Rube Goldberg-like contraption attached to the wall, and recreations of several of the artist’s real-life paintings). Nebulosus’s work presents her objects in a straightforward manner, in a way in which you might actually encounter them in an airless old attic or crawlspace. AM’s work is lusher and more sepia toned; it feels dredged in linseed oil, and the palette emphasizes the “natural” light seeping in through windows in the house.

Taken as still images, these works might be confused as kitsch. But the experience of moving around them alerts the viewer that something else is definitely going on. There is the overwhelming sense that there is a gap between the images you see and the story they are conspiring to tell, and this is our first clue to spend more time with the work in order to take it apart.

But to examine what might be misconstrued as kitsch, I’ll return to Kulka. Further in his book, he gets even more specific about his definition, stating:

Condition 1: Kitsch depicts objects or themes that are highly charged with stock emotions […]
Condition 2: The objects or themes depicted in kitsch are instantly and effortlessly identifiable. […]
Condition 3: Kitsch does not substantially enrich our associations relating to the depicted objects or themes.

Both AM and Nebulosus flirt with kitsch by recreating objects in world that are “instantly and effortlessly identifiable” and that are “highly charged” – a New England home, a snowy landscape (in the case of AM), a toy airplane and a picture of a teenager (in the case of Nebulosus). And yet they avoid the trap of kitsch by imbuing in their work a sense of personal importance and meaningfulness. The images they recreate are actually not as universal as they first seem – they respond, in fact, to specific moments and emotions within the artist’s experience, and it is clear upon looking at them that you aren’t being presented with the whole narrative, neatly tied up, but rather that the work needs investigating. In order to decode them, you must suspend what you know about these objects and see them as the artist proposes – you must internalize the story that the artist is telling in order to read the work (in AM’s work, your avatar is manipulated to become part of the piece – so in his work, this functions literally).

So that’s one strategy of the SL artist to avoid the taint of kitsch – to bring in references from the real world experiences of the artist. By switching around the point of view – either literally or figuratively – the artist involves the viewer in their work, bringing them into this confidence, and showing them something so personal and idiosyncratic that it defies the kind of universality that kitsch depends upon.

Another would be to bring in references from the RL art world. As in the example of a work by Dekka Raymaker:
3124367892_9e9d16869f
No one would accuse this work of being kitsch because of its association with RL “high culture” – clearly the artist is nodding and laughing along with his audience, employing irony and a historical reference that shows that he knows better than to be caught up in the silly sentiment that defines kitsch.

Another more troublesome artist to consider in this context would be DanCoyote Antonelli.

His use of abstraction seems to remove him from the dialog. And yet, is this true? Is his work really not “identifiable” simply because it’s abstract?

No – DanCoyote’s work remains “instantly and effortlessly identifiable” because while it can’t be identified as a rockinghorse or a paper airplane (or whatever), it can be identified as a piece of abstract art – by now its own category of thingness.  The viewer has a connection and a history to abstraction just as they would any object laying around their home.

But DanCoyote’s work fails on the other two conditions Kulka puts forth, and is therefore not kitsch: By creating a body of work in the context of a critical dialog the artist has provided, the work does substantially enrich our associations. And by creating work in a way that is methodical, measured, and very thought out, the artist steers clear of stock emotions, investigating his terrain of light, color, movement, and sound, much more like a cerebral and careful scientist than a lovesick teenager trying to explain how they feel. (I’ve felt for a while that DanCoyote is a Conceptual artist in Formalist clothes, but this is a topic for another day.)

But the use of imagery that is “instantly and effortlessly identifiable” becomes most problematic in the case of the work of an artist like Ichibot Nishi and his collaboration with Arahan Claveau for “Beyond Human.” In this piece, the artists incorporates elements in other situations would be easily characterized as kitsch:

arahanichibot_005

…and then juxtaposes them with objects that are more curious and troubling:
arahanichibot_0041In a white cube gallery situation, this work would be easier to interpret – of course he is using irony in quoting kitsch, because it is assumed that anything in the white cube environment is not kitsch, so any mention of the subject must be ironic.

But positioned in an environment where kitsch – and not “good taste” – reigns, how do we distinguish this installation from any of a number of other weird, wacky “artworks” that litter SL?

That’ll lead us to part three, which is all about camp…

“The Quiet” to disappear?

•December 26, 2008 • 13 Comments

My favorite piece of SL art ever is set to disappear in about a week if it doesn’t get a new home.  AM Radio’s magnificent The Quiet - the artist’s most personal and, in my mind, important piece to date – is losing its home due to the impending price increase. Of course, the weird irony here is that AM’s work was recently featured as the start page for SL – a terrific move on the part of Linden Labs to endorse and support a work of SL art that I was thrilled to see… except that it would be even more terrific if they could help the guy out by giving him a sim to host this really major work.

LL most likely won’t, so are there any kind benefactors out there who would be willing to contribute some land to the cause? It kills me to think that we’re losing this piece. It’s one of those perfect examples of SL art that can’t be reproduced in photographs or machinima or the like – it must be experienced in world, as it makes use of so many of the features of SL that are specific to the medium.

If SL has anything resembling a cultural history (and I believe it does, and the need to preserve its history will become more and more important as we try and get this field to receive the credit and attention it deserves), then this piece is definitely right up there in the canon. Losing it would be devastating.

Christmas show link!

•December 25, 2008 • 3 Comments

You can access my Christmas show here.

Also, Neb and Arahan’s shows make fantastic family listening as well, while you’re gathering around your pheasant or roasting marshmallows or whatever the hell normal people do on Christmas. You can access their shows here.

Kitsch and SL, a first try

•December 24, 2008 • 14 Comments

(This is an essay I started some while ago, assumed that I published on this site when I didn’t – doh! – and have updated a bit to reflect the current conversation. I will keep on working on it and adding to it… consider this Part One of at least three parts.)

I think that in many ways, the various voices that seek to critique and historicize SL art have (for the most part) ignored or misunderstood the role that kitsch plays not only the constructing of those works, but the entire architecture of SL as a medium.

Tomas Kulka, in his phenomenal book Kitsch and Art, does something that I haven’t seen any other author do: He sets out to give an actual definition of kitsch, rather than assume that he and his audience are all thinking of the same thing. I hope you’ll excuse my rather lengthy quoting from his book, but I think that the examples he gives will help ground this discussion. In offering advice to a painter seeking to create a kitsch painting, he writes:

“Let us take for example, the theme of the crying child that figures so prominently in kitsch depictions. Our painter should be advised to choose a nice and cute little child rather than a wicked or ugly-looking one. The cry shouldn’t be irritating or hysterical, but rather a sob of the soft and quiet variety; the child should elicit a sympathetic response. The painter should avoid all unpleasant or disturbing features of reality, leaving us only with those we can easily cope with and identify with. Kitsch comes to support our basic sentiments and beliefs, not to disturb or question them. It works best when our attitude toward its object is patronizing. Puppies work better than dogs, kittens better than cats. The success of kitsch also depends upon the universality of the emotions it elicits. Typical consumers of kitsch are pleased not only because they respond spontaneously, but also because they know they are responding in the right kind of way. This psychological aspect of kitsch was also stressed by Milan Kundera: “Kitsch causes two tears to flow in quick succession. The first tear says: How nice to see children running on the grass! The second tear says: How nice to be moved, together with all mankind, by children running on the grass! It is the second tear that makes kitsch kitsch (Unbearable Lightness 251).” The aim of kitsch is not to create new needs or expectations, but to satisfy existing ones. Kitsch does not work on individual idiosyncrasies. It breeds on universal images, the emotional charge of which appeals to everyone.” (Kulka 26-7; emphasis mine)

To take this apart a bit and relate it to the subject of Second Life:

The painter should avoid all unpleasant or disturbing features of reality…
Ok, well – this one is almost too easy. SL, as a corporate environment, is set up so that any kind of truly transgressive activity is grounds for banning – whether it’s choosing a child avatar, doing anything that could be construed as attacking another avatar, or just generally behaving in such a way that is against the rather arbitrary “community standard.” But even if this weren’t the case, the environment of SL inherently denies everything unpleasant or disturbing about being alive. Your avatar never dies, gets sick, or even has to take a shit; one of the most hilarious things I think I’ve seen in SL is the the specter of SL “birth” – in which a “pregnant” avatar “gives birth” to an object resembling a baby, and the whole thing is handled without any trace of pain, blood, or fear.

This leads me to my first contention about SL and kitsch, which is that: Second Life is inherently a kitsch environment.

“Kitsch comes to support our basic sentiments and beliefs, not to disturb or question them.”
SL is primarily an environment policed by the community with occupies it. If I created an unbelievably offensive avatar and interacted with absolutely no one willing to turn me in, chances are Linden Lab would never find out and I could go about my business with my avatar intact. However, all it would take for me to be banned for some length of time is for someone to make an official complaint to LL, which undoubtably would happen sooner or later. LL would most likely err on the side of banning me rather than risk offending the person filing the report.

“Typical consumers of kitsch are pleased not only because they respond spontaneously, but also because they know they are responding in the right kind of way.”

This sort of knee-jerk reaction to banning “offensive” avatars (or actions, speech or artwork) reinforces the idea that there is some sort of consensus of ethics within SL, which has been arbitrarily chosen by LL but pretty much adopted in a wholescale way by the SL community.

So, contention #2: SL is inherently a kitsch environment because the majority of its community members accept and reinforce this.

“The aim of kitsch is not to create new needs or expectations, but to satisfy existing ones.”
One of the most stunning things about SL to a new user is how much a world in which “anything” (more or less) can be created looks so much like the world that we currently occupy. Add to that the numerous avatars you can buy which replicate RL celebrities, not to mention “bling” in countless iterations, cars/houses/clothes that are duplicates of RL cars, and so on, and it becomes clear that SL functions for a majority of its community members as a kind of wish fulfiller, satisfying the desire of its players to consume more things than they have the ability to in RL.

Contention #3: SL is an inherently a kitsch environment because the majority of its users accept and reinforce this, because it’s what they believe they really want.

So… SL is kitsch, before the artist even sits down to do anything in its environment. A good comparison would be if you could imagine an artist creating a serious work of art in the midst of Disneyland – how on earth would one do such a thing and not have the surrounding environment/context inform their work?

Bear with my example for the moment, because it raises some interesting issues I think are relevant to this discussion:

If the artist in question uses imagery within the work they’re creating that is kitschy, or heavily loaded with symbolism, or cute, or pretty, how does the environment it’s in (aka Disneyland, which is saturated by kitschy, pretty, cute, “meaningful” things) inform those images?

How would an artist, creating work in the midst of Disneyland, come up with something that makes his/her audience forget their surroundings and view the work as if it were in a gallery? (Is such a thing even possible, reasonable, and desirable?)

Given that the majority of the artist’s audience will be in Disneyland because they want to be surrounded by kitsch, what are kinds of expectations should the artist build into the piece to assure that it is interpreted as the artist wants it to be?

How does the artist’s complicity of working in such an environment fuel the interpretation of the piece? If they’ve agreed to be there and to play by the rules, how does the artist create something that isn’t kitsch?

More soon.

Christmaspectacular!

•December 24, 2008 • Leave a Comment

YAY! The Amy Freelunch Hour Christmaspectacular is airing Wednesday night and will eventually be linked here (once it’s archived) is linked HERE. It contains a disturbingly heartfelt begging for my favorite charities (Depilex smileagain and maps.org), an interview with Nebulosus Severine, singing cats, Bibbe Hansen bashing, and a dedication to Neb that probably isn’t nearly cool enough.

HAPPY HOLIDAYS EVERYBODY!!!! woot and all that. yay.